1   Tutorial: building a telephone

This tutorial will focus on building a sculptured object using curve and surface modelling techniques, boolean operations and rendering techniques. We start by modelling the different parts of our object.

1.1   Curve and surface modelling

1.2   Solid modelling

1.3   Rendering

Once you have created an object, you will want to look at them as a rendered image. This means to describe a virtual scene by defining the background, setting some light sources, defining the material peculiarities of the object, applying eventually a texture and then positioning the camera and setting the view parameters (see fig. 7a, 7b and 8);

(a) (b)

Figure 7:



Figure 8:


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